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Scribblings, Part 2

January 4, 2011

Just a more fleshed-out version of the notes I posted a few days ago.  Probably still some holes to fill.  It needs a better title too.


The Magic Wand

Rough Story Notes

Theme-like substance:  The magic of love and whatnot.

So we begin our “Sisterhood” reboot in 1994-ish when Coop is 6 or so.  He’s in bed, scared of a monster.  He’s thought there were monsters before, but this time there really is a bogeyman in the closet.  As he pretends to sleep, a woman appears in his room and destroys the monster.  He sees her use magic to destroy it.  She realizes her mistake and uses a spell to wipe his memory.  (Except the memory remains like a dream, vaguely remembered in the back of his mind.)

About 16 years later, Coop is an engineering student at Rampart State.  He’s working in secret on a really bizarre project, a device that taps into supernatural forces.  Or in other words, a magic wand!  His girlfriend Cecelia shows up and he shows her that he’s almost finished.  Cecelia pretends not to understand, but later she sends a message to the Headmistress, who tents her fingers and says, “Excellent.”

Elsewhere in the world, Sylvia is tracking down some kind of demon.  After she finishes it off, she goes to her favorite watering hole, where Glenda meets up with her.  Glenda tells her that there’s a magical disturbance in Rampart City, at the university.  As one of the “offensive magic” specialists, Sylvia should go check it out and take care of it.

Sylvia makes herself young so that she can pass as a student and vanishes back to Rampart City.  Maybe she drops in briefly on Aggie so that she can get some supplies.

Then she goes off to the university and starts poking around.  (Just for the hell of it we could have a cameo by Emma Earl as a professor there.)  Eventually she finds Coop at the lab and starts talking to him.  He shows her his great invention, at least until Cecelia shows up.  There’s some tension between her and Sylvia as Cecelia takes Coop away to go to a party.

Sylvia goes to the party, watching Coop and Cecelia.  When she determines it’s safe, she sneaks out to go back to where Coop has hidden the magic wand.  As she’s about to steal it, a masked assassin (Cecelia) shows up and there’s a fight.  It’s pretty much a draw and then Coop blunders in.  Before Cecelia can take Coop and the wand, Sylvia grabs him and vanishes him away.

They first go to her house in Edinburgh, where she explains that she’s a witch.  Maybe Coop remembers her from his “dream” when he was a kid and realizes it wasn’t a dream at all.

Meanwhile, Cecelia reports back to the Headmistress, telling her about the witch who showed up.  The Headmistress tells her to stake out Aggie’s house in case Sylvia shows up there.  In the meantime, the Headmistress has a pretty good idea of where Sylvia might have gone.

Sylvia is meeting with Glenda while Coop is locked in the house.  Some assassins show up and Coop takes shelter in the attic or something.  Sylvia talks with Glenda until they both get a bad feeling.  Sylvia insists she can handle things and goes back to her house alone to defeat the assassins and rescue Coop again.

They head back to Rampart City, to Aggie’s basement.  There they meet with Aggie, who gives Coop a potion to disguise him.  Sylvia changes her appearance as well and they walk out the front door.  Cecelia, who’s been watching the house and didn’t see anyone go in, knows who it is and follows them.

Later, at the train station, where Sylvia is going to buy a couple of tickets to somewhere, Cecelia shows up and they have another showdown.  Sylvia and Coop manage to escape, this time vanishing to Japan.  There they meet Sylvia’s mentor Hisae Chu, who takes Coop in while Sylvia goes to warn Aggie.

Sylvia meets with Aggie, telling her that the bad guys are watching the house and that Aggie needs to go somewhere else for a little while.  Aggie agrees to go, wishing Sylvia luck and telling her to be careful.

Not long after Sylvia gets back to Japan, more assassins come after them.  Sylvia and Hisae defeat them, but it’s decided that they need to go somewhere else.

They go to Romania (or wherever Transylvania was) where Sylvia used to have a safe house when she hunted vampires.  She leaves Coop there alone so that she can go try to find out something about these assassins.

She vanishes to New Orleans, where she meets Andre, her old friend from the French Revolution, who’s managed to stay alive thanks to voodoo magic.  (Or technically he might be undead.  Whatever.)  She talks to him about the assassins they’ve run into and he tells her about some rumors he’s heard about a secret society known as the Heretics.  Their meeting is interrupted, and after escaping, Sylvia goes back to Romania.

Sylvia decides that maybe these Heretics are tracking her magic when she vanishes, so she and Coop take to the hills by conventional means.  They flee south(east?) into Italy, where Sylvia knows some people from her days with Alejandro.

Coop senses that something is wrong when they reach Florence and Sylvia tells him about her affair with Alejandro that eventually produced a daughter, who she gave up.  Coop and Sylvia share a tender moment.  Then Coop stupidly calls home or something to blow their cover.  This time when the assassins come for them, they tell Sylvia that they have Aggie.  They’ll trade her for Coop and the wand on the old Joubert estate in France.

So Sylvia and Coop go to Marseilles, where Cecelia has Aggie captive.  Cecelia used an Inner Child potion to make Aggie a little mortal girl.  Coop is surprised to see his girlfriend Cecelia there holding Aggie hostage.  Cecelia then reveals her true self and as she talks about how long she and the Heretics have waited for revenge, everything falls in place for Sylvia.  She realizes that Cecelia is her daughter, the one she gave up 190 years ago and thought was long dead.

There’s a skirmish and Cecelia ends up with Coop and the wand, using the wand to take Sylvia’s power, leaving her as a decrepit mortal woman.

Later, after a possible flashback of Sylvia giving up her daughter, she wakes up.  Little Aggie tells her how to brew a couple of potions to get them both back to normal.  Aggie wants to go with Sylvia to track down Cecelia and Coop, but Sylvia refuses.  She knows the only real chance they have to get Coop/the wand back without killing Cecelia is for her to reason with Cecelia, which she has to do alone.  But maybe she asks Aggie to go find Glenda and sound the alarm with the other witches, just in case Sylvia fails.  With some help from Andre, Sylvia makes something so she can detect the magic wand, which should lead her to Cecelia and Coop.

This takes Sylvia to Notre Dame in Paris, ironically where she left Cecelia to go with her adopted parents.  Sylvia confronts Cecelia, telling her everything while at the same time trying to hold off the magic from the wand.  Cecelia gets the upper hand, but she can’t bring herself to destroy Sylvia, realizing the truth that her mother really does love her.  Instead, she takes the wand and runs away, promising that they’ll meet again.

Later, Sylvia meets with Glenda to go over things.  They’re looking for the wand, but it seems Cecelia has found a way to hide its magic signature.  So they have to wait for the other shoe to drop.

Even later, Sylvia goes back to Rampart City, where she and Aggie talk about Alejandro and Cecelia and hug it out.  Sylvia decides she’s going to be around more to spend more time with her sister.  But then she leaves to go check on Coop.  There’s some awkwardness and a brief kiss before they part ways.

And then we have Cecelia turning over the wand to the Headmistress, who congratulates her and says this is their first step towards victory.  After that, Cecelia goes somewhere to be alone and think about her mother and her future.

Or some damned thing…


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